Who Am I?
Since starting at FarSight I have worked to greatly improve our infrastructure for building games. I helped build a framework that allows us to build games quickly and re-use large sections of code, developed a proprietary system for distributing Unreal Engine to our studio, and did my best to make online multiplayer a standard feature of our games so they could be enjoyed by friends.
I’ve also been working on several long term personal projects and I love to spin off smaller projects along the way. Although most of those smaller projects never see the light of the internet they provide a lot of inspiration for the larger ones. I’m almost always working on something I find interesting and I love to occasionally share some of my work.
I thoroughly enjoy basically every aspect of game creation, and I’ve spent the last 15 years learning different tools, programming languages, and ways of thinking. During the time I’ve been learning all of these things I’ve started a lot of small projects and also taken a whack at some more ambitious ones, like Starwave Defender.